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The boomRoom : mid-air direct interaction with virtual sound sources

Title data

Müller, Jörg ; Geier, Matthias ; Dicke, Christina ; Spors, Sascha:
The boomRoom : mid-air direct interaction with virtual sound sources.
In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - New York : ACM , 2014 . - pp. 247-256
ISBN 978-1-4503-2473-1
DOI: https://doi.org/10.1145/2556288.2557000

Abstract in another language

In this paper we present a system that allows to “touch”, grab and manipulate sounds in mid-air. Further, arbitrary objects can seem to emit sound. We use spatial sound reproduction
for sound rendering and computer vision for tracking. Using our approach, sounds can be heard from anywhere in the room and always appear to originate from the same (possibly moving) position, regardless of the listener’s position. We demonstrate that direct “touch” interaction with sound is an interesting alternative to indirect interaction mediated through controllers or visual interfaces. We show that sound localization is surprisingly accurate (11.5 cm), even in the presence of distractors. We propose to leverage the ventriloquist effect to further increase localization accuracy. Finally, we demonstrate how affordances of real objects can create synergies of auditory and visual feedback. As an application of the system, we built a spatial music mixing room.

Further data

Item Type: Article in a book
Refereed: Yes
Institutions of the University: Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science > Lehrstuhl Angewandte Informatik VIII > Lehrstuhl Angewandte Informatik VIII - Univ.-Prof. Dr. Jörg Müller
Result of work at the UBT: No
DDC Subjects: 000 Computer Science, information, general works
Date Deposited: 17 Jan 2019 08:27
Last Modified: 17 Jan 2019 08:27
URI: https://eref.uni-bayreuth.de/id/eprint/42094