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Creature teacher : A performance-based animation system for creating cyclic movements

Title data

Fender, Andreas ; Müller, Jörg ; Lindlbauer, David:
Creature teacher : A performance-based animation system for creating cyclic movements.
In: Proceedings of the 3rd ACM Symposium on Spatial User Interaction. - New York : ACM , 2015 . - pp. 113-122
ISBN 978-1-4503-3703-8
DOI: https://doi.org/10.1145/2788940.2788944

Abstract in another language

We present Creature Teacher, a performance-based animation system for creating cyclic movements. Users directly manipulate body parts of a virtual character by using their hands. Creature Teacher’s generic approach makes it possible to animate rigged 3D models with nearly arbitrary topology (e.g., non-humanoid) without requiring specialized user-to-character mappings or predefined movements. We use a bimanual interaction paradigm, allowing users to select parts of the model with one hand and manipulate them with the other hand. Cyclic movements of body parts during manipulation are detected and repeatedly played back - also while animating other body parts. Our approach of taking cyclic movements as an input makes mode switching between recording and playback obsolete and allows for fast and seamless creation of animations. We show that novice users with no animation background were able to create expressive cyclic animations for initially static virtual 3D creatures.

Further data

Item Type: Article in a book
Refereed: Yes
Institutions of the University: Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science > Lehrstuhl Angewandte Informatik VIII > Lehrstuhl Angewandte Informatik VIII - Univ.-Prof. Dr. Jörg Müller
Result of work at the UBT: No
DDC Subjects: 000 Computer Science, information, general works
Date Deposited: 14 Jan 2019 10:51
Last Modified: 14 Jan 2019 10:51
URI: https://eref.uni-bayreuth.de/id/eprint/42109