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GPU-based trimming and tessellation of NURBS and T-Spline surfaces

Title data

Guthe, Michael ; Balázs, Ákos ; Klein, Reinhard:
GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
In: ACM Transactions on Graphics. Vol. 24 (2005) Issue 3 . - pp. 1016-1023.
ISSN 0730-0301
DOI: https://doi.org/10.1145/1073204.1073305

Further data

Item Type: Article in a journal
Refereed: Yes
Keywords: GPU-based algorithms; NURBS and T-Spline surfaces; trimming
Institutions of the University: Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science > Professor Applied Computer Science V > Professor Applied Computer Science V - Univ.-Prof. Dr. Michael Guthe
Faculties
Faculties > Faculty of Mathematics, Physics und Computer Science
Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science
Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science > Professor Applied Computer Science V
Result of work at the UBT: No
DDC Subjects: 000 Computer Science, information, general works > 004 Computer science
Date Deposited: 04 Jun 2018 08:56
Last Modified: 19 Oct 2023 12:56
URI: https://eref.uni-bayreuth.de/id/eprint/44111