Titelangaben
Meister, Daniel ; Boksansky, Jakub ; Guthe, Michael ; Bittner, Jiří:
On Ray Reordering Techniques for Faster GPU Ray Tracing.
In:
Symposium on Interactive 3D Graphics and Games : Proceeding. -
New York, NY, USA
: Association for Computing Machinery
,
2020
. - 13
ISBN 978-1-4503-7589-4
DOI: https://doi.org/10.1145/3384382.3384534
Abstract
We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing the ray sorting keys and discuss their properties. We propose a novel modification of a previously proposed method using the termination point estimation that is well-suited to tracing secondary rays. We evaluate the ray reordering techniques in the context of the wavefront path tracing using the RTX trace kernels. We show that ray reordering yields significantly higher trace speed on recent GPUs (1.3 − 2.0 ×), but to recover the reordering overhead in the hardware-accelerated trace phase is problematic.
Weitere Angaben
Publikationsform: | Aufsatz in einem Buch |
---|---|
Begutachteter Beitrag: | Ja |
Keywords: | real-time rendering; ray tracing; ray sorting; RTX |
Institutionen der Universität: | Fakultäten > Fakultät für Mathematik, Physik und Informatik > Institut für Informatik > Professur Angewandte Informatik V > Professur Angewandte Informatik V - Univ.-Prof. Dr. Michael Guthe |
Titel an der UBT entstanden: | Ja |
Themengebiete aus DDC: | 000 Informatik,Informationswissenschaft, allgemeine Werke > 004 Informatik |
Eingestellt am: | 07 Mai 2024 11:03 |
Letzte Änderung: | 07 Mai 2024 11:03 |
URI: | https://eref.uni-bayreuth.de/id/eprint/89503 |