Title data
Meister, Daniel ; Boksansky, Jakub ; Guthe, Michael ; Bittner, Jiří:
On Ray Reordering Techniques for Faster GPU Ray Tracing.
In:
Symposium on Interactive 3D Graphics and Games : Proceeding. -
New York, NY, USA
: Association for Computing Machinery
,
2020
. - 13
ISBN 978-1-4503-7589-4
DOI: https://doi.org/10.1145/3384382.3384534
Abstract in another language
We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing the ray sorting keys and discuss their properties. We propose a novel modification of a previously proposed method using the termination point estimation that is well-suited to tracing secondary rays. We evaluate the ray reordering techniques in the context of the wavefront path tracing using the RTX trace kernels. We show that ray reordering yields significantly higher trace speed on recent GPUs (1.3 − 2.0 ×), but to recover the reordering overhead in the hardware-accelerated trace phase is problematic.
Further data
| Item Type: | Article in a book |
|---|---|
| Refereed: | Yes |
| Keywords: | real-time rendering; ray tracing; ray sorting; RTX |
| Institutions of the University: | Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science > Professor Applied Computer Science V > Professor Applied Computer Science V - Univ.-Prof. Dr. Michael Guthe |
| Result of work at the UBT: | Yes |
| DDC Subjects: | 000 Computer Science, information, general works > 004 Computer science |
| Date Deposited: | 07 May 2024 11:03 |
| Last Modified: | 07 May 2024 11:03 |
| URI: | https://eref.uni-bayreuth.de/id/eprint/89503 |

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