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Efficient GPU Photo Hull Reconstruction for Surveillance

Title data

Ober-Gecks, Antje ; Zwicker, Marius ; Henrich, Dominik:
Efficient GPU Photo Hull Reconstruction for Surveillance.
In: Proceedings of the International Conference on Distributed Smart Cameras. - Venezia Mestre, Italy , 2014 . - 21
DOI: https://doi.org/10.1145/2659021.2659064

Project information

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SIMERO
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Abstract in another language

We present a GPU-based implementation of the photo hull using the generalized voxel coloring with item buffer (GVC-IB) approach with the aim of reconstructing humans online in surveillance scenarios. To allow for a fast computation on the GPU, an incremental calculated standard deviation is used in the likelihood ratio test that is applied as color consistency criterion. Concerning the necessary fast and efficient computation of complete voxel-pixel projections, a number of volume rendering methods is examined, such as texture mapping and raycasting. The termination of the voxel carving during photo hull computation is realized by integrating the anytime concept. The input of the voxel carving is a visual hull reconstruction. An algorithm that provides an exact and conservative occlusion handling is redesigned for a fast computation on the GPU.

Further data

Item Type: Article in a book
Refereed: Yes
Institutions of the University: Faculties > Faculty of Mathematics, Physics und Computer Science > Department of Computer Science > Chair Applied Computer Science III > Chair Applied Computer Science III - Univ.-Prof. Dr. Dominik Henrich
Result of work at the UBT: Yes
DDC Subjects: 000 Computer Science, information, general works > 004 Computer science
Date Deposited: 19 Feb 2025 10:34
Last Modified: 19 Feb 2025 10:34
URI: https://eref.uni-bayreuth.de/id/eprint/92467