Titelangaben
Pavanatto, Leonardo ; Biener, Verena ; Chandran, Jennifer ; Kalamkar, Snehanjali ; Lu, Feiyu ; Dudley, John J. ; Hu, Jinghui ; Ramirez, G. Nikki ; Kristensson, Per Ola ; Giovannelli, Alexander ; Schlueter, Luke ; Müller, Jörg ; Grubert, Jens ; Bowman, Doug A.:
Working in Extended Reality in the Wild : Worker and Bystander Experiences of XR Virtual Displays in Public Real-World Settings.
In: IEEE Transactions on Visualization and Computer Graphics.
Bd. 31
(2025)
Heft 10
.
- S. 9104-9123.
ISSN 1077-2626
DOI: https://doi.org/10.1109/TVCG.2025.3589283
Abstract
Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available screen space through extended reality (XR) head-worn displays (HWD), we must better understand the implications of working with them in public settings from both users’ and bystanders’ viewpoints. To this end, we conducted two user studies. We first explored the usage of a hybrid AR display across real-world settings and tasks. We focused on how users take advantage of virtual displays and what social and environmental factors impact their usage of the system. A second study investigated the differences between working with a laptop, an AR system, or a VR system in public. We focused on a single location and participants performed a predefined task to enable direct comparisons between the conditions while also gathering data from bystanders. The combined results suggest a positive acceptance of XR technology in public settings and show that virtual displays can be used to accompany existing devices. We highlighted some environmental and social factors. We saw that previous XR experience and personality can influence how people perceive the use of XR in public. In addition, we confirmed that using XR in public still makes users stand out and that bystanders are curious about the devices, yet have no clear understanding of how they can be used.
Weitere Angaben
| Publikationsform: | Artikel in einer Zeitschrift |
|---|---|
| Begutachteter Beitrag: | Ja |
| Keywords: | Portable computers; Performance evaluation; Extended reality; Headphones; Visualization; Training; Monitoring; Fatigue; Space exploration; Productivity; Virtual displays; knowledge work; extended reality (XR); in-the-wild; public spaces; user study; social acceptability |
| Institutionen der Universität: | Fakultäten > Fakultät für Mathematik, Physik und Informatik > Institut für Informatik > Lehrstuhl Angewandte Informatik VIII > Lehrstuhl Angewandte Informatik VIII - Univ.-Prof. Dr. Jörg Müller |
| Titel an der UBT entstanden: | Ja |
| Themengebiete aus DDC: | 000 Informatik,Informationswissenschaft, allgemeine Werke > 004 Informatik |
| Eingestellt am: | 02 Jul 2026 06:33 |
| Letzte Änderung: | 02 Jul 2026 06:33 |
| URI: | https://eref.uni-bayreuth.de/id/eprint/98945 |

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