Titelangaben
Berger, Michelle ; Lahmer, Stefanie ; Reuther, Melina ; Schoch, Manfred:
Preferred Gamification Elements in a Health Behavior Change Support System for Stress Management.
In:
Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS). -
Maui, USA
,
2023
Angaben zu Projekten
| Projekttitel: |
Offizieller Projekttitel Projekt-ID Projektgruppe WI Digital Life Ohne Angabe |
|---|
Abstract
Stress is a serious hazard to individual health and a great public health concern. Digital technologies, such as health behavior change support systems (HBCSSs), may prove helpful in this regard by helping individuals in voluntarily modifying their behaviors associated to a healthy lifestyle. Previous studies have shown that the success of HBCSSs for stress management depends on the users’ adoption and long-term use of these technologies. Gamification elements (GEs) can contribute to such continuous use and thus enable healthy stress coping behavior. With a mixed methods approach, we identify suitable GEs in the realm of stress management through interviews with users of a mobile coping assistant prototype. Based on those insights, we design GE mockups and conduct a survey using the best-worst-scaling (BWS) method to examine the users’ preferences in this context. The results demonstrate that users mostly prefer feedback elements, such as scoreboard and progress bar in a HBCSSs for stress management. Communication and agent clearly score worst, indicating that these GEs are not preferred by users. Our interviews indicate that this could be due to privacy reasons.

bei Google Scholar