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A

Abou Akar, Chafic ; Tekli, Jimmy ; Jess, Daniel ; Khoury, Mario ; Kamradt, Marc ; Guthe, Michael:
Synthetic Object Recognition Dataset for Industries.
In: 2022 35th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI) : Proceedings. - Piscataway, NJ : IEEE, 2022 . - S. 150-155
DOI: https://doi.org/10.1109/SIBGRAPI55357.2022.9991784

Auzinger, Thomas ; Guthe, Michael ; Jeschke, Stefan:
Analytic Anti-Aliasing of Linear Functions on Polytopes.
In: Computer Graphics Forum. Bd. 31 (2012) Heft 2 . - S. 335-344.
DOI: https://doi.org/10.1111/j.1467-8659.2012.03012.x

B

Volltext
Buchenau, Christoph ; Guthe, Michael:
Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces.
In: Andres, Bjoern ; Campen, Marcel ; Sedlmair, Michael (Hrsg.): Vision, Modeling, and Visualization. - Dresden : The Eurographics Association, 2021 . - S. 47-54
DOI: https://doi.org/10.2312/vmv.20211370

Bendels, Gerhard H. ; Guthe, Michael ; Klein, Reinhard:
Free-Form Modelling for Surface Inpainting.
In: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa. - New York, NY : ACM, 2006 . - S. 49-58
DOI: https://doi.org/10.1145/1108590.1108599

Volltext
Balázs, Ákos ; Guthe, Michael ; Klein, Reinhard:
Efficient trimmed NURBS tessellation.
In: Journal of WSCG. Bd. 12 (2004) Heft 1-3 . - S. 27-33.

Balázs, Ákos ; Guthe, Michael ; Klein, Reinhard:
Fat Borders : Gap Filling For Efficient View-dependent LOD NURBS Rendering.
In: Computers & Graphics. Bd. 28 (2004) Heft 1 . - S. 79-85.
DOI: https://doi.org/10.1016/j.cag.2003.10.007

Volltext
Balázs, Ákos ; Guthe, Michael ; Klein, Reinhard:
Fat Borders : Gap Filling for Efficient View-dependent LOD Rendering.
Bonn 2003

Borodin, Pavel ; Gumhold, Stefan ; Guthe, Michael ; Klein, Reinhard:
High-Quality Simplification with Generalized Pair Contractions.
In: GraphiCon 2003 Proceedings. - Moscow , 2003 . - S. 147-154

Borodin, Pavel ; Guthe, Michael ; Klein, Reinhard:
Out-of-Core Simplification with Guaranteed Error Tolerance.
In: Ertl, Thomas (Hrsg.): Vision, modeling, and visualization 2003 : proceedings. - Berlin : Akad. Verl.-Ges. Aka, 2003 . - S. 309-316

D

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Derzapf, Evgenij ; Grund, Nico ; Guthe, Michael:
Parallel Progressive Mesh Editing.
In: Amor, Margarita ; Hadwiger, Markus (Hrsg.): Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization. - Aire-la-Ville : Eurographics Association, 2014 . - S. 33-40
DOI: https://doi.org/10.2312/pgv.20141082

Derzapf, Evgenij ; Guthe, Michael:
Dependency-Free Parallel Progressive Meshes.
In: Computer Graphics Forum. Bd. 31 (2012) Heft 8 . - S. 2288-2302.
DOI: https://doi.org/10.1111/j.1467-8659.2012.03154.x

Derzapf, Evgenij ; Ganster, Björn ; Guthe, Michael ; Klein, Reinhard:
River Networks for Instant Procedural Planets.
In: Computer Graphics Forum. Bd. 30 (2011) Heft 7 . - S. 2031-2040.
DOI: https://doi.org/10.1111/j.1467-8659.2011.02052.x

Volltext
Derzapf, Evgenij ; Menzel, Nicolas ; Guthe, Michael:
Parallel View-Dependent Refinement of Compact Progressive Meshes.
In: Ahrens, James ; Debattista, Kurt ; Pajarola, Renato (Hrsg.): EG PGV 2010 : 10th Eurographics Symposium on Parallel Graphics and Visualization. - Air-la-Ville : Eurographics Association, 2010 . - S. 53-62
DOI: https://doi.org/10.2312/EGPGV/EGPGV10/053-062

E

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Endler, Matthias ; Lobachev, Oleg ; Guthe, Michael:
Human-Computer Interaction Using Robust Gesture Recognition.
In: Skala, Vaclav (Hrsg.): WSCG 2014 : Poster Papers Proceedings. - Plzen : Vaclav Skala – Union Agency, 2014 . - S. 45-48

F

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Friedrich, Nadine ; Lobachev, Oleg ; Guthe, Michael:
Faking it : Simulating background blur in portrait photography using a coarse depth map estimation from a single image.
In: WSCG '2016 : short communications proceedings. - Plzen : Václav Skala - UNION Agency, 2016 . - S. 17-23

G

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Guthe, Michael:
Latency Considerations of Depth-first GPU Ray Tracing.
In: Galin, Eric ; Wand, Michael (Hrsg.): Eurographics 2014 : Short Papers. - Strasbourg : The Eurographics Association, 2014 . - S. 53-56
DOI: https://doi.org/10.2312/egsh.20141013

Guthe, Michael:
Entwicklung der visuellen Darstellung in digitalen Spielen.
In: Koubek, Jochen ; Mosel, Michael ; Werning, Stefan (Hrsg.): Spielkulturen : Funktionen und Bedeutungen des Phänomens Spiel in der Gegenwartskultur und im Alltagsdiskurs. - Glückstadt : vwh-Verlag, 2013 . - S. 63-78

Grund, Nico ; Derzapf, Evgenij ; Guthe, Michael:
Instant Level-of-Detail.
In: Eisert, Peter (Hrsg.): Vision, Modeling and Visualization : VMV 2011 ; Berlin, Germany, October 04 - 06, 2011. Proceedings of the 16th Annual Workshop on Vision, Modeling and Visualization. - Goslar , 2011 . - S. 293-299

Volltext
Guthe, Michael:
Realismus in der Echtzeitgrafik.
Marburg , 2011
( Habilitation, 2011 , Philipps-Universität Marburg)

Volltext
Grund, Nico ; Menzel, Nicolas ; Guthe, Michael:
High-Quality Wavelet Compressed Textures for Real-Time Rendering.
In: Skala, Vaclav (Hrsg.): WSCG 2010 : Communication Papers Proceedings. - Plzen : Vaclav Skala – Union Agency, 2010 . - S. 207-212

Guthe, Michael ; Müller, Gero ; Schneider, Martin ; Klein, Reinhard:
BTF‐CIELab : A Perceptual Difference Measure for Quality Assessment and Compression of BTFs.
In: Computer Graphics Forum. Bd. 28 (2009) Heft 1 . - S. 101-113.
DOI: https://doi.org/10.1111/j.1467-8659.2008.01299.x

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Guthe, Michael ; Balázs, Ákos ; Klein, Reinhard:
GPU-based Appearance Preserving Trimmed NURBS Rendering.
In: Journal of WSCG. Bd. 14 (2006) Heft 1-3 . - S. 1-8.

Greß, Alexander ; Guthe, Michael ; Klein, Reinhard:
GPU-based Collision Detection for Deformable Parameterized Surfaces.
In: Computer Graphics Forum. Bd. 25 (2006) Heft 3 . - S. 497-506.
DOI: https://doi.org/10.1111/j.1467-8659.2006.00969.x

Guthe, Michael ; Balázs, Ákos ; Klein, Reinhard:
Near Optimal Hierarchical Culling : Performance Driven Use of Hardware Occlusion Queries.
In: Akenine-Möller, Tomas ; Heidrich, Wolfgang (Hrsg.): Proceedings of the 17th Eurographics conference on Rendering Techniques. - Aire-la-Ville : Eurographics Association, 2006 . - S. 207-214
DOI: https://doi.org/10.2312/EGWR/EGSR06/207-214

Volltext
Guthe, Michael:
Appearance Preserving Rendering of Out-of-Core Polygon and NURBS Models.
Bonn , 2005
( Dissertation, 2005 , Universität Bonn, Mathematisch-Naturwissenschaftliche Fakultät)

Volltext
Guthe, Michael ; Borodin, Pavel ; Klein, Reinhard:
Fast and accurate Hausdorff distance calculation between meshes.
In: Journal of WSCG. Bd. 13 (2005) Heft 2 . - S. 41-48.

Volltext
Guthe, Michael ; Klein, Reinhard:
A Framework for Real-Time Nonholonomic Path Planning in Huge Terrain Datasets.
In: Thwaites, Hal (Hrsg.): Virtual reality at work in the 21st century : impact on society ; Proceedings. - Budapest : Archaeolingua, 2005 . - S. 583-592

Volltext
Guthe, Michael ; Balázs, Ákos ; Klein, Reinhard:
GPU-based Trimming and Tessellation of NURBS and T-Spline Surfaces.
In: Gross, Markus (Hrsg.): ACM SIGGRAPH 2005 Papers. - New York, NY : ACM, 2005 . - S. 1016-1023
DOI: https://doi.org/10.1145/1186822.1073305

Guthe, Michael ; Balázs, Ákos ; Klein, Reinhard:
GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
In: ACM Transactions on Graphics. Bd. 24 (2005) Heft 3 . - S. 1016-1023.
DOI: https://doi.org/10.1145/1073204.1073305

Volltext
Guthe, Michael ; Borodin, Pavel ; Balázs, Ákos ; Klein, Reinhard:
Real-time appearance preserving out-of-core rendering with shadows.
In: Keller, Alexander ; Jensen, Henrik Wann (Hrsg.): Rendering Techniques 2004. - Aire-la-Ville : Europgraphics Association, 2004 . - S. 69-79
DOI: https://doi.org/10.2312/EGWR/EGSR04/069-079

Guthe, Michael ; Balázs, Ákos ; Klein, Reinhard:
Real-time out-of-core trimmed NURBS rendering and editing.
In: Girod, Bernd (Hrsg.): Vision, modeling and visualization 2004 : proceedings. - Berlin : Akad. Verl.-Ges. Aka, 2004 . - S. 323-330

Guthe, Michael ; Klein, Reinhard:
Streaming HLODs : An out-of-core viewer for network visualization of huge polygon models.
In: Computers & Graphics. Bd. 28 (2004) Heft 1 . - S. 43-50.
DOI: https://doi.org/10.1016/j.cag.2003.10.016

Guthe, Michael ; Klein, Reinhard:
Automatic texture atlas generation from trimmed NURBS models.
In: Computer Graphics Forum. Bd. 22 (2003) Heft 3 . - S. 453-461.
DOI: https://doi.org/10.1111/1467-8659.00693

Volltext
Guthe, Michael ; Klein, Reinhard:
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps.
In: Journal of WSCG. Bd. 11 (2003) Heft 1-3 .

Volltext
Guthe, Michael ; Borodin, Pavel ; Klein, Reinhard:
Efficient View-Dependent Out-of-Core Visualization.
In: Proceedings of The 4th International Conference on Virtual Reality and its Application in Industry (VRAI '2003). - Tianjin , 2003

Volltext
Guthe, Michael ; Meseth, Jan ; Klein, Reinhard:
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering.
In: Proceedings, 10th Pacific Conference on Computer Graphics and Applications. - Piscataway, N.J. : IEEE, 2003 . - S. 204-213
DOI: https://doi.org/10.1109/PCCGA.2002.1167860

J

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Jakob, Johannes ; Guthe, Michael:
Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU.
In: Computer Graphics Forum. Bd. 40 (2021) Heft 1 . - S. 124-137.
DOI: https://doi.org/10.1111/cgf.14177

Jakob, Johannes ; Buchenau, Christoph ; Guthe, Michael:
Parallel Globally Consistent Normal Orientation of Raw Unorganized Point Clouds.
In: Computer Graphics Forum. Bd. 38 (2019) Heft 5 . - S. 163-173.
DOI: https://doi.org/10.1111/cgf.13797

Jakob, Johannes ; Buchenau, Christoph ; Guthe, Michael:
A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU.
In: Computer Graphics Forum. Bd. 36 (2017) Heft 5 . - S. 71-80.
DOI: https://doi.org/10.1111/cgf.13246

K

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Klein, Reinhard ; Meseth, Jan ; Müller, Gero ; Sarlette, Ralf ; Guthe, Michael ; Balázs, Ákos:
RealReflect : Real-time Visualization of Complex Reflectance Behaviour in Virtual Protoyping.
In: Eurographics 2003 : Industrial and Project Presentations. - Granada , 2003 . - S. 1-14

L

Lobachev, Oleg ; Funatomi, Takuya ; Pfaffenroth, Alexander ; Förster, Reinhold ; Knudsen, Lars ; Wrede, Christoph ; Guthe, Michael ; Haberthür, David ; Hlushchuk, Ruslan ; Salaets, Thomas ; Toelen, Jaan ; Gaffling, Simone ; Mühlfeld, Christian ; Grothausmann, Roman:
Evaluating Registrations of Serial Sections With Distortions of the Ground Truths.
In: IEEE Access. Bd. 9 (2021) . - S. 152514-152535.
DOI: https://doi.org/10.1109/ACCESS.2021.3124341

Lobachev, Oleg ; Berthold, Moritz ; Pfeffer, Henriette ; Guthe, Michael ; Steiniger, Birte S.:
Inspection of Histological 3D Reconstructions in Virtual Reality.
In: Frontiers in Virtual Reality. Bd. 2 (2021) . - 628449.
DOI: https://doi.org/10.3389/frvir.2021.628449

Volltext
Lobachev, Oleg ; Funatomi, Takuya ; Pfaffenroth, Alexander ; Förster, Reinhold ; Knudsen, Lars ; Wrede, Christoph ; Guthe, Michael ; Haberthür, David ; Hlushchuk, Ruslan ; Salaets, Thomas ; Toelen, Jaan ; Gaffling, Simone ; Mühlfeld, Christian ; Grothausmann, Roman:
Registration of serial sections : An evaluation method based on distortions of the ground truths.
arXiv , 2020 . - 62 S.

Volltext
Lobachev, Oleg:
On Three-Dimensional Reconstruction.
Bayreuth , 2018 . - XXIX, 253 S.
( Habilitation, 2018 , Universität Bayreuth, Fakultät für Mathematik, Physik und Informatik)

Volltext
Lobachev, Oleg:
Direct Visualization of Cryptographic Keys for Enhanced Security.
In: The Visual Computer. Bd. 34 (2018) . - S. 1749-1759.
DOI: https://doi.org/10.1007/s00371-017-1466-6

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Lobachev, Oleg ; Steiniger, Birte S. ; Guthe, Michael:
Compensating Anisotropy in Histological Serial Sections with Optical Flow-based Interpolation.
In: Proceedings of the 33rd Spring Conference on Computer Graphics. - New York : ACM, 2017 . - 14
DOI: https://doi.org/10.1145/3154353.3154366

Lobachev, Oleg ; Ulrich, Christine ; Steiniger, Birte S. ; Wilhelmi, Verena ; Stachniss, Vitus ; Guthe, Michael:
Feature-based multi-resolution registration of immunostained serial sections.
In: Medical Image Analysis. Bd. 35 (2017) . - S. 288-302.
DOI: https://doi.org/10.1016/j.media.2016.07.010

Lobachev, Oleg ; Guthe, Michael ; Loogen, Rita:
Estimating Parallel Performance.
In: Journal of Parallel and Distributed Computing. Bd. 73 (2013) Heft 6 . - S. 876-887.
DOI: https://doi.org/10.1016/j.jpdc.2013.01.011

Volltext
Lobachev, Oleg ; Schmidt, Martin ; Guthe, Michael:
Optimizing Multiple Camera Positions for the Deflectometric Measurement of Multiple Varying Targets.
In: Journal of WSCG. Bd. 21 (2013) Heft 2 . - S. 145-152.

M

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Meister, Daniel ; Ogaki, Shinji ; Benthin, Carsten ; Doyle, Michael J. ; Guthe, Michael ; Bittner, Jiří:
A Survey on Bounding Volume Hierarchies for Ray Tracing.
In: Computer Graphics Forum. Bd. 40 (2021) Heft 2 . - S. 683-712.
DOI: https://doi.org/10.1111/cgf.142662

Volltext
Meister, Daniel ; Boksansky, Jakub ; Guthe, Michael ; Bittner, Jiří:
On Ray Reordering Techniques for Faster GPU Ray Tracing.
In: Symposium on Interactive 3D Graphics and Games : Proceeding. - New York, NY, USA : Association for Computing Machinery, 2020 . - 13
DOI: https://doi.org/10.1145/3384382.3384534

Müller, David ; Buchenau, Christoph ; Guthe, Michael:
Partial updates to accelerate GPU-based interactive hydraulic erosion.
In: Proceedings of the 32nd Spring Conference on Computer Graphics. - New York : ACM, 2016 . - S. 33-40
DOI: https://doi.org/10.1145/2948628.2948641

Menzel, Nicolas ; Guthe, Michael:
Towards perceptual simplification of models with arbitrary materials.
In: Computer Graphics Forum. Bd. 29 (2010) Heft 7 . - S. 2261-2270.
DOI: https://doi.org/10.1111/j.1467-8659.2010.01815.x

Menzel, Nicolas ; Guthe, Michael:
g‐BRDFs : An Intuitive and Editable BTF Representation.
In: Computer Graphics Forum. Bd. 28 (2009) Heft 8 . - S. 2189-2200.
DOI: https://doi.org/10.1111/j.1467-8659.2009.01432.x

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Menzel, Nicolas ; Guthe, Michael:
A Bi-Adaptive Sampling Scheme for Real-Time Subsurface Scattering.
In: Vision, modeling, and visualization 2008 : proceedings. - Heidelberg : Akad. Verl.-Ges. AKA, 2008 . - S. 199-206

Volltext
Menzel, Nicolas ; Guthe, Michael:
Freehand HDR photography with motion compensation.
In: Lensch, Hendrik P. A. (Hrsg.): Vision, Modeling, and Visualization 2007 : proceedings. - Berlin : Akademische Verl.-Ges. Aka, 2007 . - S. 127-134

Menzel, Nicolas ; Guthe, Michael:
High Dynamic Range Preserving Compression of Light Fields and Reflectance Fields.
In: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa. - New York, NY : ACM, 2007 . - S. 71-76
DOI: https://doi.org/10.1145/1294685.1294697

Meseth, Jan ; Guthe, Michael ; Klein, Reinhard:
Interactive Fragment Tracing.
In: The Visual Computer. Bd. 21 (2005) Heft 8-10 . - S. 591-600.
DOI: https://doi.org/10.1007/s00371-005-0322-2

R

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Reischl, Maximilian:
Sampling based real-time approximations on CPUs and GPUs - with application to rendering of multi layered materials and pathfinding.
Bayreuth , 2024 . - VII, 51 S.
( Dissertation, 2024 , Universität Bayreuth, Fakultät für Mathematik, Physik und Informatik)
DOI: https://doi.org/10.15495/EPub_UBT_00007581

Volltext
Reischl, Maximilian ; Knauer, Christian ; Guthe, Michael:
Parallel near-optimal pathfinding based on landmarks.
In: Computers & Graphics. Bd. 102 (2022) . - S. 1-8.
DOI: https://doi.org/10.1016/j.cag.2021.11.007

Reischl, Maximilian ; Derzapf, Evgenij ; Guthe, Michael:
Physically Based Real‐Time Rendering of Teeth and Partial Restorations.
In: Computer Graphics Forum. Bd. 39 (2020) Heft 1 . - S. 106-116.
DOI: https://doi.org/10.1111/cgf.13665

Reischl, Maximilian ; Knauer, Christian ; Guthe, Michael:
Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU.
In: Lee, Sung-hee ; Zollmann, Stefanie ; Okabe, Makoto ; Wuensche, Burkhard (Hrsg.): Pacific Graphics 2020 : Short Papers, Posters, and Work-in-Progress Papers. - Wellington : The Eurographics Association, 2020
DOI: https://doi.org/10.2312/pg.20201228

Reger, Arnim ; Dumler, Jonas ; Lobachev, Oleg ; Neuberger, Julian ; Steinhilper, Rolf:
Machine Allocation via Pattern Recognition in Harmonic Waves of Manufacturing Plants.
In: Procedia CIRP. Bd. 67 (2018) . - S. 69-74.
DOI: https://doi.org/10.1016/j.procir.2017.12.178

S

Steiniger, Birte S. ; Pfeffer, Henriette ; Guthe, Michael ; Lobachev, Oleg:
Exploring human splenic red pulp vasculature in virtual reality : details of sheathed capillaries and the open capillary network.
In: Histochemistry and Cell Biology. Bd. 155 (2021) Heft 3 . - S. 341-354.
DOI: https://doi.org/10.1007/s00418-020-01924-3

Steiniger, Birte S. ; Ulrich, Christine ; Berthold, Moritz ; Guthe, Michael ; Lobachev, Oleg:
Capillary networks and follicular marginal zones in human spleens : Three-dimensional models based on immunostained serial sections.
In: PLoS One. Bd. 13 (2018) Heft 2 . - e0191019.
DOI: https://doi.org/10.1371/journal.pone.0191019

Steiniger, Birte S. ; Wilhelmi, Verena ; Berthold, Moritz ; Guthe, Michael ; Lobachev, Oleg:
Locating human splenic capillary sheaths in virtual reality.
In: Scientific Reports. Bd. 8 (2018) . - 15720.
DOI: https://doi.org/10.1038/s41598-018-34105-3

Selgrad, Kai ; Lier, Alexander ; Martinek, Magdalena ; Buchenau, Christoph ; Guthe, Michael ; Kranz, Franziska ; Schäfer, Henry ; Stamminger, Marc:
A Compressed Representation for Ray Tracing Parametric Surfaces.
In: ACM Transactions on Graphics. Bd. 36 (2017) Heft 4 . - 100a.
DOI: https://doi.org/10.1145/3072959.2953877

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Schmidt, Martin ; Lobachev, Oleg ; Guthe, Michael:
Coherent metropolis light transport on the GPU using speculative mutations.
In: Journal of WSCG. Bd. 24 (2016) Heft 1 . - S. 1-8.

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Steiniger, Birte S. ; Stachniss, Vitus ; Wilhelmi, Verena ; Seiler, Anja ; Lampp, Katrin ; Neff, Andreas ; Guthe, Michael ; Lobachev, Oleg:
Three-Dimensional Arrangement of Human Bone Marrow Microvessels Revealed by Immunohistology in Undecalcified Sections.
In: PLoS One. Bd. 11 (2016) Heft 12 . - e0168173.
DOI: https://doi.org/10.1371/journal.pone.0168173

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Schäfer, Henry ; Keinert, Benjamin ; Nießner, Matthias ; Buchenau, Christoph ; Guthe, Michael ; Stamminger, Marc:
Real-time Deformation of Subdivision Surfaces from Object Collisions.
In: HPG '14 : Proceedings of High Performance Graphics. - Aire-la-Ville : Eurographics Association, 2014 . - S. 89-96

Steiniger, Birte S. ; Bubel, Simon ; Böckler, Werner ; Lampp, Katrin ; Seiler, Anja ; Jablonski, Boris ; Guthe, Michael ; Stachniss, Vitus:
Immunostaining of Pulpal Nerve Fibre Bundle/Arteriole Associations in Ground Serial Sections of Whole Human Teeth Embedded in Technovit (R) 9100.
In: Cells Tissues Organs. Bd. 198 (2013) Heft 1 . - S. 57-65.
DOI: https://doi.org/10.1159/000351608

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Schmidt, Martin ; Guthe, Michael ; Blanz, Volker:
Diffusion-based parametrization of surfaces on 3D-meshes.
In: Skala, Vaclav (Hrsg.): WSCG' 2012 : Conference Proceedings. Part I. - Plzen , 2012 . - S. 59-68

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Schneider, Martin ; Guthe, Michael ; Klein, Reinhard:
Real-time Rendering of Complex Vector Data on 3D Terrain Models.
In: Thwaites, Hal (Hrsg.): Virtual reality at work in the 21st century : impact on society ; Proceedings. - Budapest : Archaeolingua, 2005 . - S. 573-582

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Ulrich, Christine:
Isoflächenrekonstruktion aus Serienschnitten.
Bayreuth , 2019 . - v, 111 S.
( Dissertation, 2019 , Universität Bayreuth, Fakultät für Mathematik, Physik und Informatik)
DOI: https://doi.org/10.15495/EPub_UBT_00004481

Ulrich, Christine ; Lobachev, Oleg ; Steiniger, Birte S. ; Guthe, Michael:
Imaging the Vascular Network of the Human Spleen from Immunostained Serial Sections.
In: VCBM 2014 : Eurographics Workshop on Visual Computing for Biology and Medicine. - Wien : Eurographics Ass., 2014 . - S. 69-78
DOI: https://doi.org/10.2312/vcbm.20141185

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Ulrich, Christine ; Grund, Nico ; Derzapf, Evgenij ; Lobachev, Oleg ; Guthe, Michael:
Parallel iso-surface extraction and simplification.
In: Skala, Vaclav (Hrsg.): WSCG 2014 : Communication Papers Proceedings. - Plzen : Vaclav Skala – Union Agency, 2014 . - S. 361-368

W

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Wahl, Roland ; Guthe, Michael ; Klein, Reinhard:
Identifying Planes in Point-Clouds for Efficient Hybrid Rendering.
In: Proceedings of The 13th Pacific Conference on Computer Graphics and Applications. - Macau , 2005

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Wahl, Roland ; Massing, Manuel ; Degener, Patrick ; Guthe, Michael ; Klein, Reinhard:
Scalable Compression and Rendering of Textured Terrain Data.
In: Journal of WSCG. Bd. 12 (2004) Heft 1-3 . - S. 521-528.

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